Sadly, what held the more than competent multiplayer back was simply that it wasn’t what Bioshock players necessarily wanted. The higher the level you were, the more of the story you unlocked. In between matches players could return to their apartment and listen to audio logs and get their story fill that way. The multiplayer takes place after the introduction to Bioshock 2 in 1959, at the point where things really started to unravel for Rapture. Steinman’s mutilating surgical operations from the first game? In comparison, the NPCs in Bioshock 2 never really felt as hard-hitting certainly the overall feelings for a lot of players was a sense of repetition despite all the changes.īut then there was the multiplayer which – in an attempt to not feel tacked on – was one of the earlier examples of a game trying to weave true narrative into its multiplayer rather than simply having two teams shoot the hell out of each other. Who can forget the likes of Sander Cohen and his penchant for encasing living people in plaster and calling them ‘statues’, or Dr. It was these NPC encounters that I feel lifts the other Bioshock games slightly higher than the difficult second game. Once again, Bioshock 2 features multiple endings, but this time these also depend on your decisions whether to spare or execute some of the NPCs you encounter, as well as whether you harvest or rescue the other Little Sisters. Eleanor though has been captured by Sofia Lamb, and Subject Delta must utilise the help of the other Little Sisters to take Lamb down. Playing as Subject Delta, you learn that you must be reunited with your Little Sister, called Eleanor, otherwise you will fall into a coma.
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